Infraction
Devlog
- May 20, 2020 by Foxar#full metal jacket, #bugfixes, #animations, #scripting, #hiding, #agdg, #2020Hiding in items You can now hide in items, such as empty oil barrels, and when I add more props, lockers, crates and the such. Obviously, you are invisible to the enemies when you are inside of a hidi... Continue reading
- May 03, 2020 by Foxar#demo, #jam, #agdg, #sfml, #infraction, #2d, #action, #stealthSecond demo released! It's been ages since the last demo but since i re-started the project there's been a lot of under the hood work. With the Demo Day 32 from /AGDG/ that I'm almost late for, I hope... Continue reading
- April 23, 2020 by Foxar#bossfight, #boss, #keycards, #locked doors, #april, #2020First boss, more sprites, more of everything. It's been a while since the last devlog, so I'll just post about things done this month. There's been substantial additions of sprites, done by myself as... Continue reading
- June 07, 2018 by Foxar#inventory, #item, #optimisation, #spring, #2018Inventory systems There has been multiple additions to the game over last few months. Mostly further optimisation to the ai, reworking how npcs work and addition of inventory item system. Very slow la... Continue reading
- February 23, 2018 by Foxar#artificial intelligence, #patrols, #npc, #alert statesAnother month, another update (i may start making these smaller, but more frequent) Features Healthbar New HUD does not lag behind the camera and is drawn in pixel art form by the artist of the game... Continue reading
- November 30, 2017 by Foxar#inventory, #artificial intelligence, #npc, #rendering, #novemberProgress report - November 2017 I decided to start making these progress reports, if just to give me an incentive to regularly work on the game. I've been working on the game on and off since spring o... Continue reading